Development Process
Chestnut Village
This page covers my approach to:
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Gameplay Design
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Game Mechanics
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Ui Design & Interactions
Gameplay Design
This game follows the critera of Serious Game and atleast one game loop in the total game.
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It started with "How chestnuts are collected?". They are collected when they fell from the tree. This gave me the idea of core design.​
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In a real-world scenario I pick an object, store in the bag and put them in the final place.
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So, the design involves collecting chestnuts, storing them with the player and submit them at a point. This leads to Physics system(for collecting), Inventory System (for storing), Ui system to view changes at every stage.
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In the later stage, to improve User experience my team decided to add a User gameplay guidance system.
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These systems will be discussed in further sections
